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Manual - Editing Elements and Features



Introduction

A map editor (Wall, Shelf and Label) for entering, editing and testing map features for angle, position, color and rotation.


A note on ~ and #
spacer.gifA ~ Anywhere on the first line of a Map Element will act as a soft delete. The preferred position is at the first if the line.
spacer.gifA # Behind the first common part of an address ie 301#Door will hide every thing behind it that starts with 301 ie 301#sink ...
spacer.gif This allows for available???? floor plans to be hidden or shown.




Main edit screen
spacer.gif
A - Add a new Element to the Darabase.
B - Add a text element
C - Copy - Copy a Element and edit it.
D - Delete - Delete a Element.
E - Edit Map Elements entered this is a filled in Elements Screen
F - Fast test Map Elements
G - Test Map Elements
H - Map utilities


A - E - the bottom line is the same.

editmaptext

spacer.gif
A - Add a new Element to the Darabase.

editmaptext


spacer.gif F - Asks a series of two questions as follows:

spacer.gif Display Floor 0 - 3 (for the demo) enter 0
spacer.gif Display Zone 0 - 12 (for the demo) enter 0

editMapLabel


spacer.gif G - Asks a series of five questions as follows:

spacer.gif Display All map Elememts A = Yes or B = No enter A
spacer.gif Display Grid A = Yes or B = No enter A
spacer.gif Display Labels A = Yes or B = No enter A
spacer.gif Display Floor 0 - 3 (for the demo) enter 0
spacer.gif Display Zone 0 - 12 (for the demo) enter 0

editMapLabel


spacer.gif Display All map Elememts A = Yes or B = No enter A
spacer.gif Display Grid A = Yes or B = No enter B
spacer.gif Display Labels A = Yes or B = No enter A
spacer.gif Display Floor 0 - 3 (for the demo) enter 0
spacer.gif Display Zone 0 - 12 (for the demo) enter 0

editMapLabel


spacer.gif Display All map Elememts A = Yes or B = No enter B
spacer.gif Display Grid A = Yes or B = No enter A
spacer.gif Display Labels A = Yes or B = No enter B
spacer.gif Display Floor 0 - 3 (for the demo) enter 0
spacer.gif Display Zone 0 - 12 (for the demo) enter 0

editMapLabel


spacer.gif Display All map Elememts A = Yes or B = No enter B
spacer.gif Display Grid A = Yes or B = No enter A
spacer.gif Display Labels A = Yes or B = No enter A
spacer.gif Display Floor 0 - 3 (for the demo) enter 0
spacer.gif Display Zone 0 - 12 (for the demo) enter 0

editMapLabel


spacer.gif Display All map Elememts A = Yes or B = No enter B
spacer.gif Display Grid A = Yes or B = No enter B
spacer.gif Display Labels A = Yes or B = No enter A
spacer.gif Display Floor 0 - 3 (for the demo) enter 0
spacer.gif Display Zone 0 - 12 (for the demo) enter 0

spacer.gif This is the customer screen

editMapLabel


put floor 3 zone1

All search functions listed on the previous screen are applicable.
Note: an entry such as an "e" may give you thousands of pages of listings. At the end of each screen you may stop the listing. The bottom line will change giving new instructions.

Note: Seasonal display this will prevent shelves, fixtures or labels from displaying of season items (see ediet config line H) .

Map Element (pseudoshelf has a ! at the end of the name not shown to end user)
Pseudoshelves

Map Element (label)
Pseudoshelves



H Map utilities
editMapLabel



C Move and Rotate sequence for this screen is AAB The maps with A?? sequence.
mapAAB

Temporary we bold the item moved to better show where it is located on the map above it is under the target.
The Target will disappear when the next prompt displays.

mapmove

Shelves and psudoshelves may be rotated at 45° increments. Pseudoshelves are not seen on the customer's screens.

If you wish to edit the map element then press A this will take you back to the text editor with only the new positions changed. When you are finished the map with the target will show again.

You may edit any line however be CAREFUL the name should end with a ! this denotes a pseudoshelf ie electronic shelf paper.

B Will proceed to to save the changes then will relocate all items. This leaves the actual shelving in place and is linked to 0 to 1000 and will move items in their relative positions.

C or ESC will return the item to it's original state.


Shelve entries are also used for labels, and features as below
Do you wish to edit again? Map Element Colors, fill types & styles. _____________________________ click here



Features


Shelf angles


Rounder R4 & R3
rounder

Circle C4 & C3
circle

Rounder R4 & R3 with various fill patterns.
filled circle

For-Way F4 & F3
four way

feature3

spacer.gif


Colors, fill types & styles. _____________________________ click here
NOTES: 1 - Circle type C3 is a [filled] circle with the border erased.
                2 - Type C is a rounder available 4 units, 3.5 units & 3 units.
                3 - Type C1 is a circle of any size

                Fonts are desigated L1xxxxxxxS2
                L1 - Only displays in zoom mode.
                L2 - Always displays on the map
                L3- Only displays on the full map
                S1 is the smallest readable font useable on the map.
                S2, S3 are also small fonts, these fonts are generaly used for labels
                for individual shelves.
                M1, M2 and M3 are useable for long names, departments etc.
                L1 and L2 are larger.L3 is a variable size hollow text a sample screen is below.
                Four-Ways are availabe in two sizes 4 and 3 units.

               



Colors, fill types & styles. _____________________________ click here



note: NEVER DELETE ALL ENTRIES!




Description of the program components



note: NEVER DELETE ALL ENTRIES!








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